Glass Hand Studios
Glass Hand Studios
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Create High End Motion Graphics Unreal Engine
🏀🐊 Slam dunk your mograph game with today's epic tutorial! 🌟 Ever wondered how to mesh the thrilling world of NBA dunks with the undeniable comfort of Crocs? Look no further! In this video, I’ll show you how to create stunning, realistic motion graphics that bring together the fast-paced action of basketball and the quirky charm of Crocs.
We'll be using Unreal Engine 5, so you can expect nothing less than top-tier, photorealistic visuals. Whether you're looking to amp up your professional portfolio or just want to have some fun combining these two unlikely heroes, this tutorial has got you covered.
By the end, you'll have mastered:
🔹 Creating custom blueprints and tools.
🔹 Crocs that look so real, you'll try to wear them.
🔹 Animations that will make you think they were rendered offline!
So, lace up your virtual Crocs, grab your digital basketball, and let’s jump into the world of high-end motion graphics. Your Unreal Engine skills are about to get as comfy as Crocs and as cool as an NBA three-pointer at the buzzer! 🎬👟
Don't forget to like, subscribe, and hit that bell icon to never miss out on our wild design adventures. Ready to play ball? Let's get animated!
Resources:
www.stashmedia.tv/barkbite-doubles-down-on-new-crocs/
sketchfab.com/3d-models/basketballs-clean-dirty-pbr-game-ready-bea50d49a9414feda7d2dcad0491b069
www.cgtrader.com/3d-models/character/clothing/crocs-echo-slide
www.cgtrader.com/3d-models/sports/equipment/basketball-hoop-system-3d-model
www.unrealengine.com/marketplace/en-US/product/lens-light-bp
00:00 Intro :) Hello!
00:49 Unreal Engine Render LUMEN!
01:05 Project Prep
03:54 Shot 01
16:02 Follow Spline Blueprint
20:34 Shot 02
28:58 Shot 03
33:36 Spiral Spline Cloner
46:00 High Quality Lumen Render Settings
50:05 Seeya Next Time :)
Переглядів: 7 143

Відео

Unreal Engine 5.4 Made Me a Motion Designer, and Now I Can't Stop
Переглядів 13 тис.Місяць тому
Dive into the thrilling world of animation with our latest tutorial that catapults you straight into the heart of Unreal Engine 5.4's groundbreaking Motion Design Mode. Whether you're an absolute beginner or a seasoned animator looking to expand your toolkit, this video is your golden ticket to mastering the art of motion design from the ground up. We kick things off by exploring the robust sui...
Unreal Engine 5.4 Motion Design with New Cloners, Effectors, & More! (Project Avalanche)
Переглядів 26 тис.2 місяці тому
Dive deep into the world of motion design with Unreal Engine like never before! 🌟 In this comprehensive tutorial, we unlock the full potential of Unreal Engine's latest features - including the groundbreaking new cloner, powerful effectors, and the revamped outliner, plus so much more. Whether you're a seasoned pro looking to update your toolkit or a budding designer eager to learn the ropes, t...
Learn How To Use Revision Control In Unreal Engine 5!
Переглядів 2,7 тис.4 місяці тому
Revision Control or Source Control is one of the most valuable skill sets to have when developing games. Check out these links below to follow along: Git: git-scm.com/downloads Git LFS: git-lfs.com/ Github Desktop: desktop.github.com/ Also, check out our new product on BLENDER MARKET!! blendermarket.com/products/bl... :) Comment below and let me know what videos you would like to see! Thank you...
Blender Mograph Made Easy (Geometry Nodes)
Переглядів 1,8 тис.9 місяців тому
Mograph in Blender using Geometry Nodes is so much fun! In this introductory video I will show you how to create a super fun motion graphics animation. Links to the project files are here: glasshand.gumroad.com/l/leklg Also, check out our new product on BLENDER MARKET!! blendermarket.com/products/blender-dynamic-vfx elemental-asset-pack :) Comment below and let me know what videos you would lik...
Perception Neuron 3 Motion Capture Surprised Me...
Переглядів 3,4 тис.Рік тому
The Perception Neuron 3 Surprised Me... in a great way!! In this video, we will be taking a look at a really awesome motion capture solution. If you are into performance capture, I highly recommend this product. I've been using it for a few weeks and I really love it! It's great for vtubing, animation, film, and game development. Please let me know if you have any questions. Also, leave a like ...
Mastering Static and Skeletal Meshes in Unreal Engine 5.1: Tips and Tricks
Переглядів 3,9 тис.Рік тому
Ready to take your game development skills to the next level? Join us as we dive deep and explore the fascinating subject of mastering static and skeletal meshes in Unreal Engine 5.1! In this video, we'll share with you some of the top tips and tricks to help you master these crucial elements of game design. From understanding the differences between static and skeletal meshes, to optimizing yo...
Motion Blur Setting Fix Unreal Engine 5.1
Переглядів 15 тис.Рік тому
This problem had been bugging me for a long time. I was seeing weird motion blur & smearing in the Unreal Engine 5.1 viewport. I finally found a fix for it. I hope this video helps you. Please leave a comment below and like this video if it helped you :) Cheers! 00:00 - Intro (Hi!) 00:16 - Example 00:47 - Render Settings for Velocity Pass 01:52 - Output Velocity for Vertex Deformation 02:08 - R...
I Tried to Recreate The Batman in Unreal Engine 5!
Переглядів 3,1 тис.Рік тому
In this video we will take a look at the batman in unreal engine 5 remake. Thank you for watching this extremely long in-depth video. Download the blender project file here: glasshand.gumroad.com/l/jlnjd :) Comment below and let me know what videos you would like to see! Thank you! Subscribe and begin learning with us today! Email: brandon[(at)]glasshandstudios[(dot)]com www.glasshandstudios.co...
Actor Components Will Change the Way You Make Blueprints!! (Unreal Engine 5)
Переглядів 28 тис.Рік тому
Actor components in Unreal Engine 5 will change the way you make blueprints!! Most beginners do not realize that you can adhere to the single responsibility principle and make your code more modular. I now love using #actorcomponents in my #blueprint code! Try using this technique in your next game development project. :) Comment below and let me know what videos you would like to see! Thank yo...
Metahumans Full Workflow From Start to Finish (Unreal Engine 5)
Переглядів 4,6 тис.Рік тому
In this video, we will show the Metahumans full workflow from start to finish using Unreal Engine 5 and Maya! Mesh to metahumans allows you as an artist to capture and process your own high-quality animation rigs and characters! It's amazing how straightforward this process has become. Using #realitycapture and #unrealengine5 we will create a lifelike recreation of my wife and I haha. Then we w...
I Struggled With Blueprint Interfaces for Years!! (Unreal Engine 5)
Переглядів 165 тис.Рік тому
I will admit that I struggled with blueprint interfaces for years! It took me years to understand why decoupling was so important to interactive media. Using these core programming principles, you will be able to change functionality without worrying if you will break other classes. #blueprint interfaces are so powerful and one of my favorite tools to use in Unreal Engine! :) Comment below and ...
My Favorite Blender Motion Capture Workflow (Auto Rig Pro)
Переглядів 6 тис.Рік тому
This is my favorite way to edit #motioncapture data using #Blender and #AutoRigPro and motion data from Mixamo.com Motion capture may sound easy and time saving, but take it from me, it's not! Once you attach that data to your character there will always be tons of problems! In this video I will show you step by step how to overcome those problems. It all starts by building an IK/FK rig that ca...
Direct Communication Blueprints for Artists (Unreal Engine 5)
Переглядів 3,7 тис.Рік тому
Direct Communication Blueprints for Artists (Unreal Engine 5)
Blueprints for Artists (Unreal Engine 5)
Переглядів 3,9 тис.Рік тому
Blueprints for Artists (Unreal Engine 5)
Unreal Engine 5 Lumen Nanite Tron Arcade 4K
Переглядів 1,3 тис.2 роки тому
Unreal Engine 5 Lumen Nanite Tron Arcade 4K
First Render Using Unreal Engine 5! I LOVE Lumen
Переглядів 3,8 тис.2 роки тому
First Render Using Unreal Engine 5! I LOVE Lumen
Using Reality Capture for Photogrammetry
Переглядів 4,4 тис.3 роки тому
Using Reality Capture for Photogrammetry
MetaHuman Unreal Engine First Look!
Переглядів 2,3 тис.3 роки тому
MetaHuman Unreal Engine First Look!
Curve Modeling in Blender! | UNDER 4 MINUTES!
Переглядів 20 тис.3 роки тому
Curve Modeling in Blender! | UNDER 4 MINUTES!
How to Model in Blender! | Under 5 Minutes!
Переглядів 1,6 тис.3 роки тому
How to Model in Blender! | Under 5 Minutes!
Blender UV Unwrapping Tutorial for Beginners
Переглядів 9 тис.3 роки тому
Blender UV Unwrapping Tutorial for Beginners
Eevee Realistic Lighting and Reflections in Blender!
Переглядів 44 тис.3 роки тому
Eevee Realistic Lighting and Reflections in Blender!
ACES WORKFLOW BLENDER
Переглядів 26 тис.3 роки тому
ACES WORKFLOW BLENDER
Blender 2.82 Eevee, Cycles, and Octane Overview
Переглядів 33 тис.3 роки тому
Blender 2.82 Eevee, Cycles, and Octane Overview
Graphics Professional Reacts to Unreal Engine 5 Playstation 5
Переглядів 173 тис.3 роки тому
Graphics Professional Reacts to Unreal Engine 5 Playstation 5
NEW UV Tools Cinema 4D S22
Переглядів 7 тис.4 роки тому
NEW UV Tools Cinema 4D S22
Take Control with Octane Render 2019.1 and Deadline
Переглядів 5 тис.4 роки тому
Take Control with Octane Render 2019.1 and Deadline
Unity Built-In Render Vs Unity High Definition Render Pipeline Graphics Comparison
Переглядів 11 тис.5 років тому
Unity Built-In Render Vs Unity High Definition Render Pipeline Graphics Comparison
Unity High Definition Post Processing and SSR Reflections (Part 2)
Переглядів 9 тис.5 років тому
Unity High Definition Post Processing and SSR Reflections (Part 2)

КОМЕНТАРІ

  • @nillxskill7229
    @nillxskill7229 День тому

    because I didn't find this video before .... thank you...❤❤

  • @titouchose6534
    @titouchose6534 3 дні тому

    Great stuff, thanks :D

  • @tresdimatop8603
    @tresdimatop8603 4 дні тому

    thanks!

  • @FunkdUpOfficial
    @FunkdUpOfficial 5 днів тому

    great tutorial ! i wonder if there is a way to run blueprint actors in sequencer . The rotating ball in the second shot is exactly what i am trying to achieve in a different version of Unreal Engine, so i do not have motion graphic tools. I prepped a blueprint actor to do that however i could not run the blueprint in sequencer , it only works when simulated. Can you help me with it if you know a trick ?

    • @GlassHandFilms
      @GlassHandFilms 5 днів тому

      I'm currently on vacation away from my computer but I will try to remember where it's located in the UI 🤣 In your blueprint class, you need to click on class settings. There is a checkbox for run construction script in sequencer. Set that to true. I'm sure in your event graph you are using tick to make the actor spin, just copy and paste that into the construction script. That should help! Feel free to email me and I can help once I'm back from vacation. Cheers!

  • @NewAccount-hs7mb
    @NewAccount-hs7mb 5 днів тому

    Hello! I encountered a problem that UE 5.4 freezes a lot, although UE 5.3 works without problems, I see that you do not have freezes, did you solve this problem or did you not encounter this problem in the first place? My pc is quite powerful, and I can’t figure out what the reason is, is it a ue 5.4 bug or what? If anyone encountered this problem and was able to solve it, please let me know

    • @GlassHandFilms
      @GlassHandFilms 4 дні тому

      Hi there! I haven't encountered any freezing in my projects, sorry to hear that has happened to you. Can you reproduce this problem? When does it happen? Cheers!

  • @roryobrien6655
    @roryobrien6655 7 днів тому

    Question - If I intend to put these components on my player character, how can I make the damage amount be something controlled by outside factors - for instance if I want 3 different enemy ai who all have a hit strength of 10, 20, 50, respectively - how would I get this system to be responsive to all of the different damage calculations?

  • @protophase
    @protophase 8 днів тому

    Amazing tutorial I keep coming back to this one whenever I forget.

    • @GlassHandFilms
      @GlassHandFilms 8 днів тому

      Thank you so much for the comment ☺️ I abuse interfaces and love using them! Cheers!

  • @sashragesh7791
    @sashragesh7791 8 днів тому

    are you going to use it in cinema theatre? then why using the P3 as ODT... The social media platforms use Rec.709 and gamma 2.2 or 2.4

  • @lomoTgod
    @lomoTgod 10 днів тому

    good to see you back!

    • @GlassHandFilms
      @GlassHandFilms 10 днів тому

      Thank you 😁 great to be back ❤️ cheers!!

  • @starkchannel7656
    @starkchannel7656 10 днів тому

    Greate video..but i have a issue with unreal..after adding motion design plug in unreal take too long time preparing all textures and assets after the project open..its only happened after the plugin added...is this normal or just happened to me..plz give a reply

    • @GlassHandFilms
      @GlassHandFilms 10 днів тому

      Yes this definitely is the case! I'm not sure why, but I will ask some folks at epic and try to report back. Cheers!

  • @_MGPz
    @_MGPz 14 днів тому

    Hello a congrats for the channel. From the point of view of someone which is kind of new to unreal I find it would be a way more useful to have a proper step by step tutorial and see how do you actually do it the thing rather than an overview of how you did it. A bit more the style of tutorial you did in your "Unreal Engine 5.4 Made Me a Motion Designer, and Now I Can't Stop" video. Also maybe using meshes and assets that are actually free and people can download for free. I think that would be more helpful, at least for people like me that know the very basics of Unreal but still struggle to find their way around it (Unreal is vast). For people coming for a background in 2D motion graphics interested in Unreal this might be daunting Even if the tutorial is a bit longer and even if instead of showing 3 shots you only show 1. Last thing is I haven't seen many people covering the 2D motion graphics capabilities of the software with easy to follow step by step example and I think people might be interested. At least I know I would. Thanks again for everything and congrats for the channel and the great content.

    • @GlassHandFilms
      @GlassHandFilms 13 днів тому

      Thank you for taking the time to write this comment. It really does help me, help others! I will definitely keep this in mind moving forward and try to provide as much downloadable content as possible so we can work together and learn together. Thank you so much! Cheers!

    • @JonathanWinbush
      @JonathanWinbush 12 днів тому

      Not to high-jack Brandon here but I've been doing 2D focused content if you wanted to see how that stuff works because people like Brandon here have the 3D stuff on lock!

    • @GlassHandFilms
      @GlassHandFilms 12 днів тому

      @@JonathanWinbush my bro is always welcome 🤗👊👍

    • @JonathanWinbush
      @JonathanWinbush 12 днів тому

      @@GlassHandFilms Thank you fam 🙏🏿🙏🏿

    • @_MGPz
      @_MGPz 12 днів тому

      @@JonathanWinbush Actually I followed one of you tutorials 2 days ago. Great stuff🙇‍♂️🙇‍♂️🙇‍♂️

  • @citizenrepo
    @citizenrepo 14 днів тому

    Im a complete noob so excuse my stupidity but at the start when making triangle could you not of just made the triangle and used polgon draw and cut function to get all the seperate shapes?

    • @GlassHandFilms
      @GlassHandFilms 14 днів тому

      Are you referring to the modeling toolset and module that is present in Unreal Engine? Of course! I just wanted to present a solution that didn't make you switch modules all together and mostly focus on motion design module. Cheers!

  • @scislianlongshadow
    @scislianlongshadow 15 днів тому

    My question is what kind of performance hit will this be in a game setting?

  • @ChristopherFranko
    @ChristopherFranko 16 днів тому

    The audio of this video has ALOT of bass.

    • @GlassHandFilms
      @GlassHandFilms 16 днів тому

      I'm still trying to find a good EQ for my videos 🤣 good to know, I'll try to adjust in the future!

  • @HR-zg9ci
    @HR-zg9ci 16 днів тому

    I love your tutorials, please keep them going! On the other hand, coming from c4d, I hope they will implement a lot more pre-made actors as I don't have the same expertise as you building all those tools in blueprint on my own :D Maybe I get to this point someday by watching your tutorials, but it definitely would be quicker if they give us more pre-made functions. Thank you!

    • @GlassHandFilms
      @GlassHandFilms 16 днів тому

      Thank you so much for the kind words! And yes, I've been communicating with Epic Games about adding functionality. It's still very early for them in tool development so tons of possibilities for the future. The team over there is just awesome and they have big plans for the future :) cheers!

  • @danherzl
    @danherzl 17 днів тому

    amei, obrigado!

  • @HappyAnimals3D
    @HappyAnimals3D 17 днів тому

    Thanks. Why you named it 'map'? is there any specific reason?

    • @GlassHandFilms
      @GlassHandFilms 17 днів тому

      Sorry I don't recall what I named 'map' 😁 can you please be more specific?

  • @mehmeterendesign
    @mehmeterendesign 17 днів тому

    Great tutorial , I am ultra new to unreal but I felt I can follow it. So 💭 it can we intresting to try some s shape walls or curves patterns or import computational designed artifacts from Rhinio or Blender and animate those. If we wanna push something more maybe we would able to prototype physical design control servos somehow and project motion design with projector that can be cool … although this sounds like bit overkill. Using separate softwares might be better rather trying to create this directly in unreal. I can image couple appaoches. If we go back to bit more simple experience this can be great as XR project . To create interactive artifacts or alove interior architecture piece for mobile or headsets….

  • @oakhousemedia
    @oakhousemedia 18 днів тому

    This is great! Thanks Brandon!

  • @HussinKhan
    @HussinKhan 19 днів тому

    Thank you for creating this tutorial

    • @GlassHandFilms
      @GlassHandFilms 19 днів тому

      My pleasure!! Thank you for checking it out 😁 cheers!

  • @xavierf2229
    @xavierf2229 19 днів тому

    Amazing master! does the nanite and raytracing already work on Mac? If not do you thing it worth to make a project like this one? or the results would be bad? Thanks for the tut by the way

    • @GlassHandFilms
      @GlassHandFilms 19 днів тому

      Thank you! I'll need to check this out. I have a M2 MacBook Pro. I believe nanite and lumen should be up to speed in 5.4. Both Metal and vulkan are ray tracing capable, not sure if those graphics APIs are up to feature parody with directX

    • @xavierf2229
      @xavierf2229 19 днів тому

      @@GlassHandFilms I am working on an m1 max ,i guess i will have to check this out by myself and see..thanks mate

  • @EMNM66
    @EMNM66 19 днів тому

    Amazinggggg

  • @Metarig
    @Metarig 19 днів тому

    Hey bro, thanks for the tutorial. I'm struggling to use the 'target' option for a skeletal mesh because it seems to work with the effector, but nothing happens when I try it with the skeletal mesh. Also, is there a way to use Alembic or skeletal meshes with cloner objects? Thanks for your help in advance.

    • @GlassHandFilms
      @GlassHandFilms 19 днів тому

      Great question!! I haven't tried this out yet. I will need to do some experiments. Since it's so early in the motion design module, I can see some complications using skeletal meshes and alembic (geo caches). On the backend, Niagara is driving all the cloner/effectors and there is still a lot of features epic is working to implement. I'll do some tests and get back with you! Cheers

  • @ryanjdevlin87
    @ryanjdevlin87 20 днів тому

    Love all this stuff, it's gonna be fun to implement this in game menus aswell, I've been playing around with rendering this stuff out and then reimporting and using media player :) very fun

    • @GlassHandFilms
      @GlassHandFilms 20 днів тому

      Oh!!! That's actually super awesome! Definitely share some stuff with me. I'd love to see how its working

  • @hisroyalillness
    @hisroyalillness 20 днів тому

    Great Project and overview - Thanks for sharing! Are Blueprints comparable to Blenders Geonodes? Does it transfer logic wise?

    • @GlassHandFilms
      @GlassHandFilms 20 днів тому

      Yes absolutely!! The analytical thought process is very similar! It's actually helped me going back and forth between blender and unreal to think outside of the box. This method could be reproduced in blender geo nodes

  • @GlassHandFilms
    @GlassHandFilms 20 днів тому

    I had a great time creating this project! Thank you for all your support on other platforms. Be sure to follow me on instagram and twitter for updates @thebranclem I hope you learn something new and valuable! Cheers! ❤

  • @HR-zg9ci
    @HR-zg9ci 20 днів тому

    First 🎉

  • @TheGrrson
    @TheGrrson 22 дні тому

    I didn't know I needed this. Thanks!

    • @GlassHandFilms
      @GlassHandFilms 22 дні тому

      These are my favorite kind of comments :) cheers!

  • @rajimon5193
    @rajimon5193 23 дні тому

    Kind of a beginner with blueprints and utilities, so maybe somebody can help. My Utility Material stack box does not allow me to find any materials. It says New Material next to a box that says None with a white line under it. When I click the drop down next to that says None I can't find any materials to select. EDIT1: it is also not allowing me to connect the NewMaterial variable to the material part of the of Add map EDIT2: kind of got it working by changing the material variable from a Material to a Material Instance EDIT3: and as i finish the tutorial i see that is exactly what he did. haha!

    • @GlassHandFilms
      @GlassHandFilms 20 днів тому

      Data types need to be exact 😁 whenever I make projects, I try to limit myself from using "materials", and just use "material instances" so all of the shader code is compiled and ready for me to play with. I hope that makes sense!

  • @halfbakedproductions7887
    @halfbakedproductions7887 27 днів тому

    So many of these tutorials I've seen are just SO basic. Just fire up the Third Person template and I'll show you how the old input system works even though I'm using UE 5.3 on screen, then we'll just have tight coupling via a very lazy hard reference to the PlayerController instead of building a scalable system that allows different objects to report themselves in different ways. Like and subscribe.

  • @yasminhallie1801
    @yasminhallie1801 27 днів тому

    P r o m o S M ✋

  • @sahinerdem5496
    @sahinerdem5496 29 днів тому

    I enjoyed it. Thank you. The Component creation is the advanced level in UE or Unity.The main problem for me The Assets I buy and can't understand how to use them is my lack of understanding of Actor Components. You may see around some guys complain about asset is that he has the same lack of knowledge like me. Creating Components is scary to me, I can code and find any solution in Character and AnimBP or Actor BPs so I hope I can overthrow my fear and collect functions in components to achieve what i want to develop. Thank you for your help. Appreciated. Well clear tutorial it's 25 min and i didn't bore till end, loved your tutorial. Regards.

    • @GlassHandFilms
      @GlassHandFilms 29 днів тому

      Thank you for this comment 😊 I wish you nothing but the best in your unreal engine journey and I'm sure you will master actor components. Cheers!

  • @Echo8Studios
    @Echo8Studios Місяць тому

    I still don’t get it 😩

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      Don't worry, it took me forever for everything to click. In college I was more into character rigging but now I'm making unreal engine apps. :) just keep practicing and doing small projects 😁 I wish you the best, cheers!

    • @Echo8Studios
      @Echo8Studios Місяць тому

      @@GlassHandFilms maybe you can help me understand the issue I’m facing: I have a BP Weapon class that is a child of my BP Third Person Character Class. I was trying to pass a variable from the weapon to the third person BP but it keeps coming back as 0 instead of the default value I set. Any ideas?

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      @@Echo8Studios I'm curious if you are inheriting your weapons class from your character? Or do you mean that you have a child actor component inside of your character bp? If you are inheriting, you should have access to your parent's variables, from the child. I realize I'm not answering your question directly, but the solution could come in many forms 😁

    • @Echo8Studios
      @Echo8Studios Місяць тому

      @@GlassHandFilms I appreciate the feedback. I believe it’s a child actor component inside my character bp

  • @VolcanoMilk
    @VolcanoMilk Місяць тому

    You're coming into my feed at just the right time. I have a bunch of hard references I replaced. :)

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      That's so awesome to hear! It's a great feeling decoupling classes in the reference viewer :) cheers!!

  • @KyleKatarn145
    @KyleKatarn145 Місяць тому

    Great tutorial. I just want to let it be known that having that "does implement interface" step is usually unnecessary. It was used here to basically tell the ForEach loop that it's found the first instance of something you can interact with to then be able to break the loop. You can just call the "Interact" message function, and it won't do anything with any actors that don't implement the interface, which is one of the most powerful things about using Interfaces. Again that branch check was just to check that we ran into the first instance of an actor that implements the interface. If, for example you wanted to loop through all the interactable actors within the overlapped actor, you just need to stick a pin straight into the "Interact" message and it will trigger the interact function on every actor that has an interact function and skip the ones that don't with zero bugs or erroring out due to unexplained references and whatnot.

  • @daslolo
    @daslolo Місяць тому

    but then how do you see at a glance which button actuates what?

  • @vrai_
    @vrai_ Місяць тому

    I didn't know that detail view is also available in widget editor Nice tutor 👍🏻

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      Hey there!! Thank you!! I'm very happy to show you that. It's one of my favorite things about unreal engine. You can almost access anything through blueprints. Sometimes you just gotta know where to look 🤣 cheers!

  • @decorix
    @decorix Місяць тому

    Great content. Looking forward to more exciting Motion design stuff. I'm not seeing the little diamond shape icon to create a key when you select a null or effector in the details panel why is this? Thanks.

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      Thank you so much! and I believe you have to open the motion design editor interface and have the sequencer active to see the diamond keyframe icons next to properties in the detials panel. :) Cheers!

    • @decorix
      @decorix Місяць тому

      @@GlassHandFilms Thanks.. btw I'm having issues trying to render with movie rendering sequencer...crashing. Its giving me some play in viewport and camera switcher thing.

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      @@decorix this is a known bug. I know epic is working on fixing this. I think I saw a commit get pushed this week so I'm pretty sure it will be resolved by the next preview release

    • @decorix
      @decorix 15 днів тому

      @@GlassHandFilms Hi Hi, Do you know perhaps if its been fixed with latest release 5.4? still getting camera switcher shit. Can you render out any frames? in the movie render. Thanks so much.

  • @SquarePurple-wp4pv
    @SquarePurple-wp4pv Місяць тому

    This is awesome. Thanks Bro!😎

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      my pleasure! glad you enjoyed it :) Cheers!!

  • @daslolo
    @daslolo Місяць тому

    what about parenting static mesh to a skeleton like they did in a demo?

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      You can absolutely do this! In the past I've just attached the meshes in a blueprint

    • @daslolo
      @daslolo Місяць тому

      I just found animation rigging convert static to skeleton mesh

  • @ashoakenfold
    @ashoakenfold Місяць тому

    I'm familiar with realtime/UE. What's the overall reaction (if any) from the C4D community? I''m not familiar with the feature set of C4D, so it's difficult to make a comparison with 5.4. If I had that baseline, it would be easy enough to extrapolate future changes coming down the pipe for mograph in UE.

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      Hmm that's a great question! For me, the future is incredibly bright for creating real time motion graphics in UE. Niagara is just so powerful and the devs have proved they can create a module that can benefit artists doing mograph work ☺️

  • @ashoakenfold
    @ashoakenfold Місяць тому

    Wow. The mograph tools in UE have incredible potential. Provides a productivity boost and makes it available to everyone with a few clicks. I kind of wish I hadn't spent so much time buildng similar stuff by hand 😑

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      Yes! Haha I know how you feel. For past projects I've built a lot of this stuff into blueprints but now it's easier than ever! Cheers!

  • @jensjensen4038
    @jensjensen4038 Місяць тому

    But can you reverse the float variable in the non transform variant in the blueprint? Also why is the boolean always in the elum next to is valid?

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      I'm not sure how to answer your first question, can you please eraborate? As for the second question, are you asking about the death component? And why did I add the "is valid" and "bool" branch? If so I can answer that. The is valid checks to make sure that the death component is added to the blueprint class. This is a precaution to make sure the component is added. This also helps with errors and returning null exceptions. So it will keep your game from crashing if you forget to add it. It's also great for branching logic. So if the component is present and valid, we check the health and return true if it is less that 0, meaning the actor has died. I hope that helps!

  • @IndoorsShow
    @IndoorsShow Місяць тому

    Every time sample I have shaders compiling, how do I fix this? sorry if I didn't see it in the video

  • @pshethia01
    @pshethia01 Місяць тому

    So this wont replace after effects after all 😞

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      I wouldn't think of these tools as replacing anything. That being said for unreal engine artists this is massive!! Pretty soon UE artists won't have to leave the engine for anything

  • @tedats
    @tedats Місяць тому

    Could you/would you use this tool to make a wall that is broken up into say, smaller squares, that move away from the player as they get close, and back again as they move away?

    • @GlassHandFilms
      @GlassHandFilms Місяць тому

      Yes definitely! I think this would be super cool to use during gameplay. It's using Niagara so there is a lot of fun possibilities!

  • @JohnRiversOfficial
    @JohnRiversOfficial Місяць тому

    nobody cares.

    • @peglegkangaroo
      @peglegkangaroo Місяць тому

      A comment ironically made by a nobody

  • @cuoreribelle4584
    @cuoreribelle4584 Місяць тому

    3D mode and one of the best 3D programs

  • @cuoreribelle4584
    @cuoreribelle4584 Місяць тому

    Hi, is it possible to change the mouse option? I would like that when I select an object by creating a rectangle I would like to do it with the left mouse button, because I don't feel comfortable with the right.